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Nightfall Guard

Classic One-Shot Sniper Build

It works in almost any activity and is one of the most common, beginner-friendly setups, making it easy for new players to farm and use effectively.

This build in Tom Clancy’s The Division 2 focuses on maximizing raw weapon damage using a high-end marksman rifle, giving players consistent, hard-hitting shots in any situation. There are two strong weapon options: the Model 700 and the named White Death. Both are highly effective, but they offer slightly different advantages.

The Model 700 stands out for having some of the highest base damage among all marksman rifles, making it the preferred choice for players who want maximum raw impact per shot. It also benefits from a larger magazine, which means fewer reloads and better sustained damage during longer engagements. On the other hand, White Death comes with unique attributes that boost headshot damage, making it a solid alternative for players who lean toward precision-based gameplay.

Overall, the Model 700 is recommended for this setup due to its superior base damage and reliability, especially when you’re not always landing perfect headshots. This build is versatile and can be used across a wide range of activities, including Heroic difficulty, open world content, and even Legendary missions, offering strong performance without requiring perfect accuracy.

Weapon options 

Marksman Rifle

Prototype

Model 700

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Attributes

15% Marksman Rifle Damage

111% Headshot Damage

10% DMG to target out of Cover

Augment

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After killing an enemy with a headshot the next shot landed on any enemy will be a guaranteed headshot.

Marksman Rifle

Prototype

The White Death

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Attributes

15% Marksman Rifle Damage

137% Headshot Damage

10% DMG to target out of Cover

Augment

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After killing an enemy with a headshot the next shot landed on any enemy will be a guaranteed headshot.

Marksman Rifle

Prototype

Shroud

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Attributes

15% Marksman Rifle Damage

111% Headshot Damage

10% DMG to target out of Cover

Augment

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Amplifies Weapon Damage by 125% to the highest ranking enemies currently in combat, as per the Tier hierarchy.

 

Tier 1: Hunter, Rogue, Leader, Tank, Shield, Heavy Weapons, RPG, Medic, Controller, Warhound, Marauder.  


Tier 2: Support, Engineer, Bodyguard, Immobilizer, Bomber, Mini Tank, Drone Operator


Tier 3: Any other enemy or skill proxy

Gear 

Mask

Prototype

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Hotshot

Core Attributes

15% Weapon Damage

Attributes

10% Headshot Damage

Gear Mod

10% Headshot Damage

Augment

Atomize

Increases grenade radius and damage.

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Backpack

Prototype

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The Gift

Core Attributes

15% Weapon Damage

Attributes

10% Headshot Damage

Gear Mod

10% Headshot Damage

Augment

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Increases total weapon damage by 25%. Taking damage disables this buff for 3s.

Chest

Prototype

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Chainkiller

Core Attributes

15% Weapon Damage

Attributes

10% Headshot Damage

8% Weapon Handling

Gear Mod

10% Headshot Damage

Augment

Echo

Each bullet fired has a chance to deal its damage a second time.

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After killing an enemy with a headshot, your next weapon hit within 30 s deals an additional 150% of that killing blow’s damage. Damage is capped at 800% of your weapon damage. This is increased to 1250% if your headshot damage is greater than 150%.

Gloves

Prototype

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Hotshot

Core Attributes

15% Weapon Damage

Attributes

10% Headshot Damage

Gear Mod

Augment

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Holster

Prototype

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Hotshot

Core Attributes

15% Weapon Damage

Attributes

10% Headshot Damage

Gear Mod

Augment

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Kneepads

Prototype

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Hotshot

Core Attributes

15% Weapon Damage

Attributes

10% Headshot Damage

Gear Mod

Augment

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Build Stats

Headshot Damage

120%

Health Damage

13%

Critical Hit Chance

50%

Explosive Resistance

60%

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