Nightfall Guard

Classic One-Shot Sniper Build
It works in almost any activity and is one of the most common, beginner-friendly setups, making it easy for new players to farm and use effectively.
This build in Tom Clancy’s The Division 2 focuses on maximizing raw weapon damage using a high-end marksman rifle, giving players consistent, hard-hitting shots in any situation. There are two strong weapon options: the Model 700 and the named White Death. Both are highly effective, but they offer slightly different advantages.
The Model 700 stands out for having some of the highest base damage among all marksman rifles, making it the preferred choice for players who want maximum raw impact per shot. It also benefits from a larger magazine, which means fewer reloads and better sustained damage during longer engagements. On the other hand, White Death comes with unique attributes that boost headshot damage, making it a solid alternative for players who lean toward precision-based gameplay.
Overall, the Model 700 is recommended for this setup due to its superior base damage and reliability, especially when you’re not always landing perfect headshots. This build is versatile and can be used across a wide range of activities, including Heroic difficulty, open world content, and even Legendary missions, offering strong performance without requiring perfect accuracy.
Weapon options
Marksman Rifle
Prototype
Model 700

Attributes
15% Marksman Rifle Damage
111% Headshot Damage
10% DMG to target out of Cover
Augment

After killing an enemy with a headshot the next shot landed on any enemy will be a guaranteed headshot.
Marksman Rifle
Prototype
The White Death

Attributes
15% Marksman Rifle Damage
137% Headshot Damage
10% DMG to target out of Cover
Augment

After killing an enemy with a headshot the next shot landed on any enemy will be a guaranteed headshot.
Marksman Rifle
Prototype
Shroud

Attributes
15% Marksman Rifle Damage
111% Headshot Damage
10% DMG to target out of Cover
Augment

Amplifies Weapon Damage by 125% to the highest ranking enemies currently in combat, as per the Tier hierarchy.
Tier 1: Hunter, Rogue, Leader, Tank, Shield, Heavy Weapons, RPG, Medic, Controller, Warhound, Marauder.
Tier 2: Support, Engineer, Bodyguard, Immobilizer, Bomber, Mini Tank, Drone Operator
Tier 3: Any other enemy or skill proxy
Gear
Mask
Prototype

Hotshot
Core Attributes
15% Weapon Damage
Attributes
10% Headshot Damage
Gear Mod
10% Headshot Damage
Augment
Atomize
Increases grenade radius and damage.

Backpack
Prototype

The Gift
Core Attributes
15% Weapon Damage
Attributes
10% Headshot Damage
Gear Mod
10% Headshot Damage
Augment

Increases total weapon damage by 25%. Taking damage disables this buff for 3s.
Chest
Prototype

Chainkiller
Core Attributes
15% Weapon Damage
Attributes
10% Headshot Damage
8% Weapon Handling
Gear Mod
10% Headshot Damage
Augment
Echo
Each bullet fired has a chance to deal its damage a second time.

After killing an enemy with a headshot, your next weapon hit within 30 s deals an additional 150% of that killing blow’s damage. Damage is capped at 800% of your weapon damage. This is increased to 1250% if your headshot damage is greater than 150%.
Gloves
Prototype

Hotshot
Core Attributes
15% Weapon Damage
Attributes
10% Headshot Damage
Gear Mod
Augment

Holster
Prototype

Hotshot
Core Attributes
15% Weapon Damage
Attributes
10% Headshot Damage
Gear Mod
Augment

Kneepads
Prototype

Hotshot
Core Attributes
15% Weapon Damage
Attributes
10% Headshot Damage
Gear Mod
Augment

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