Nightfall Guard

One-Shot Build for Buddy and Lucy
This build is designed to one-shot Buddy and Lucy during the Dark Hours raid. You will need a healer to provide Overcharge, while another player focuses on eliminating the other Warhound.
This build is made for the Dark Hours raid, specifically during the third boss encounter where you must eliminate two Warhounds. With this setup, you will deal enough damage to take down one of the dogs. However, you will still need another player using the same or a similar build to destroy the second one. You will also need a Future Initiative healer capable of providing Overcharge. There is a specific execution required: you must land a critical hit, and you only get one chance to do it. While it is possible, the strategy is inconsistent. Watch our video if you want to learn exactly how to perform it.
Weapon options
Sidearm
Prototype
Regulus

Attributes
15% Pistol Damage
-
10% DMG to target out of Cover
Augment

Headshot kills create a 5m explosion, dealing 400% weapon damage and applying bleed to all enemies hit.
Sidearm
Prototype
Busy Little Bee

Attributes
15% Pistol Damage
-
10% DMG to target out of Cover
Augment

Each shot to a different target will give 1 stack, up to 10. Each stack will give a 20% weapon damage increase. Stacks will activate once the agent switches weapons and will last for 10 seconds.
Prototype

Attributes
Augment

Gear
Mask
Prototype

Punch Drunk
Core Attributes
15% Weapon Damage
Attributes
10% Headshot Damage
6% Critical Hit Chance
Gear Mod
10% Headshot Damage
Augment

Backpack
Prototype

Walker, Harris & Co.
Core Attributes
15% Weapon Damage
Attributes
12% Critical Hit Damage
10% Headshot Damage
Gear Mod
6% Critical Hit Chance
Augment

Increases total weapon damage by 25%. Taking damage disables this buff for 4s.
Chest
Prototype

Imminence Armaments
Core Attributes
15% Weapon Damage
Attributes
10% Headshot Damage
6% Critical Hit Chance
Gear Mod
10% Headshot Damage
Augment

All damage you deal is applied by 25%. All damage you take is amplified by 50%.
Gloves
Prototype

Imminence Armaments
Core Attributes
15% Weapon Damage
Attributes
10% Headshot Damage
6% Critical Hit Chance
Gear Mod
Augment

Holster
Prototype

Dodge City Gunslinger's Holster
Core Attributes
15% Weapon Damage
Attributes
8% Weapon Handling
10% Headshot Damage
Gear Mod
Augment

Kneepads
Prototype

Imminence Armaments
Core Attributes
15% Weapon Damage
Attributes
6% Critical Hit Chance
10% Headshot Damage
Gear Mod
Augment

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