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Nightfall Guard

One-Shot Build for Buddy and Lucy

This build is designed to one-shot Buddy and Lucy during the Dark Hours raid. You will need a healer to provide Overcharge, while another player focuses on eliminating the other Warhound.

This build is made for the Dark Hours raid, specifically during the third boss encounter where you must eliminate two Warhounds. With this setup, you will deal enough damage to take down one of the dogs. However, you will still need another player using the same or a similar build to destroy the second one. You will also need a Future Initiative healer capable of providing Overcharge. There is a specific execution required: you must land a critical hit, and you only get one chance to do it. While it is possible, the strategy is inconsistent. Watch our video if you want to learn exactly how to perform it.

Weapon options 

Sidearm

Prototype

Regulus

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Attributes

15% Pistol Damage

-

10% DMG to target out of Cover

Augment

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Headshot kills create a 5m explosion, dealing 400% weapon damage and applying bleed to all enemies hit.

Sidearm

Prototype

Busy Little Bee

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Attributes

15% Pistol Damage

-

10% DMG to target out of Cover

Augment

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Each shot to a different target will give 1 stack, up to 10. Each stack will give a 20% weapon damage increase. Stacks will activate once the agent switches weapons and will last for 10 seconds.

Prototype

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Attributes

Augment

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Gear 

Mask

Prototype

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Punch Drunk

Core Attributes

15% Weapon Damage

Attributes

10% Headshot Damage

6% Critical Hit Chance

Gear Mod

10% Headshot Damage

Augment

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Backpack

Prototype

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Walker, Harris & Co.

Core Attributes

15% Weapon Damage

Attributes

12% Critical Hit Damage

10% Headshot Damage

Gear Mod

6% Critical Hit Chance

Augment

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Increases total weapon damage by 25%. Taking damage disables this buff for 4s.

Chest

Prototype

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Imminence Armaments

Core Attributes

15% Weapon Damage

Attributes

10% Headshot Damage

6% Critical Hit Chance

Gear Mod

10% Headshot Damage

Augment

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All damage you deal is applied by 25%. All damage you take is amplified by 50%.

Gloves

Prototype

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Imminence Armaments

Core Attributes

15% Weapon Damage

Attributes

10% Headshot Damage

6% Critical Hit Chance

Gear Mod

Augment

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Holster

Prototype

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Dodge City Gunslinger's Holster

Core Attributes

15% Weapon Damage

Attributes

8% Weapon Handling

10% Headshot Damage

Gear Mod

Augment

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Kneepads

Prototype

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Imminence Armaments

Core Attributes

15% Weapon Damage

Attributes

6% Critical Hit Chance

10% Headshot Damage

Gear Mod

Augment

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